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FIGHTING
Canadian Phantisms
[ the complete version
of this article/interview you'll find exclusive in the printed
issue 1 / 07 of stw2d! ]
In
the hipster slash streetwear art scene, there's no collective
hotter right now than the dudes from Fighting. The Canadian duo
have illustrated their way into some of the most influential
and innovative projects. Working with the likes of Nike, Adidas,
and Kokanee, their work has been seen in publications including
Made, Arkitip, Tokion and Color Magazine. Plus they have their
own t-shirt line to boot. We sat down with Niall McClelland and
Lukas Geronimas to discuss art, medieval times and patchwork
quilts.
For those who dont
know, where did the name Fighting come from?
Lukas: The name Fighting
came as a result of us considering how much trouble it was to
get across what we'd like to without any resistance from, well,
first off I guess it was professors & institutions, but anyone
in general. Friction is a physical force, but there's friction
between just about every relationship too. That's our namesake
- it's rough out there. Where do your influences come from?
Niall: A hodgepodge of things really, from
early science fiction illustration, the work of Push Pin Studios,
Frank Frazetta at his darkest and most ridiculous, medieval pieces,
most illustrators and comic artists prior to the digital age,
I could go on for awhile, lots of contemporary art and rock n'
roll too.
How does the collaborative
process work in order to create a fluid piece of artwork?
Lukas: It works because
our clients and critics say it does. We see everything as a breakdown
of what's been done by who, so to us it never looks like one
piece of fabric. Instead, I'd say we think of it sort of like
a quilt it's kind of a patchwork of related pieces and
because we're clear on how we're approaching the concept, the
patches tie in.
Aside from traditional artwork,
youve had the chance to work with my corporate clients
in the past. How has that been, and has it hindered the creative
process at all? Do you like working within certain guidelines?
Lukas: I think we like
to have guidelines, yes. It's what allows the client to take
part in the authorship of the work. It also differentiates the
art from the design output. We're not big on compromise; we love
to be our own creative directors whenever we can. But someone
who knows where they want to take things and knows why they hired
us can make a project much more successful from a corporate perspective.
It comes down to working within two bounds if a company
wants us in the background, they should take the helm and understand
it's mostly about the money. If they want Fighting, then get
yer mitts off us and let us do our thing, and congratulate yourself
on your tasteful decision.
[ the complete version of this
article/interview you'll find exclusive in the printed issue
1 / 07 of stw2d! ]
www.shedoesntloveyouanymore.com | Text & Interview: Clarence Kwan
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